This campaign is inspired by folklore, fairy tales, and mythology.
Your characters volunteer to take up arms and protect the beleaguered citizens of Vigil against the rising tide of crime as members of the White Lion Relief Corps. Their heroic efforts impress those in command, and their names are the first to be called when new challenges arise. Their efforts to protect the citizens of Vigil and Lastwall lead them to haunted ruins, enchanted forests, and deep into orc-infested territory. When a powerful evil threatens to blanket the land in an eternal darkness, your characters are once again called upon to discover the evil force behind this threat and save all of Avistan before it is too late.
Each player is expected to track their own treasure, gold, health, etc.
Each player is expected to know their character’s abilities. If needed, please bring a print-out detailing your character’s abilities/spells/etc.
Optional:
This campaign is designed for use with the Pathfinder rule system, along with variant or additional house rules. GM has final say on all rulings.
Every player should provide a background of their character. This background should include where they are from, why they are in Vigil, and their motivation for joining the White Lion Relief Corp. Feel free to be as creative as you like as backgrounds may be incorporated into the adventure path. In some instances, characters may receive additional resources based on their background.
Heroic Point-Buy: Characters may purchase their scores with 20 points at their disposal.
Characters may choose any alignment.
Use the starting gold for your character class.
Each character may select up to 2 traits.
Guns are not available for this campaign.
The GM retains the right to veto character concepts not listed here.
For more information about the campaign, suggestions for character creation, and inspiration for character background, please visit the Player’s Guide.
This campaign has been designed to use the slow advancement track for gaining levels. The GM will inform the players when it’s time to level up.
Characters gain bonuses based on the Automatic Bonus Progression table from Pathfinder Unchained. To gain these bonuses, characters will need to train with a professional. See Downtime rules.
Below is a reference listing of available actions under the Pathfinder Combat System.
Rest Period | Length | HP Recovery | Spell Recovery |
Quick | full-round action | n/(n+1) | 0 |
Short | 10 minutes | n/(n+1) | s |
Long | 1 hour | n/(n+1) | s |
Overnight | 8 hours | (lvl*n)+10 | all |
Use Alternate Crafting and Profession rules from Pathfinder Unchained.
If the party wishes to explore areas of interest in their vicinity in between adventures, they may do so. This action may result in a side quest, and as such should be taken as a group.
Individuals who wish to explore certain areas on their own may act as scouts. In this way, they will earn information about a particular site, object or person based on the result of a Stealth check. This check will indicate how close they were able to get to their target without getting into danger. The GM will determine what information they were able to capture.
Use the below table to determine cost and training time for character bonus training.
Bonus Type | Cost | Time Req |
Armor Attunement | (Bonus^2)/2 | 1 day/500 gp |
Deflection/Toughening | Bonus^2 | 1 day/1000 gp |
Mental/Physical Prowess | Bonus^2 | 1 day/1000 gp |
Resistance | (Bonus^2)/2 | 1 day/500 gp |
Weapon Attunement | Bonus^2 | 1 day/1000 gp |
See Downtime Activities for more possible options. If there is anything in particular you want your character to be able to do, discuss it with your GM between sessions.